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Linear, quadratic and graphical inequalities with number line notation, critical values and shading conventions.
Solve linear inequalities using the balance method, just like equations — but flip the inequality sign when you multiply or divide by a negative. Quadratic inequalities (Higher) use the critical values method: solve the equation, sketch the parabola, then read off the required region. Graphical inequalities involve identifying regions on a coordinate plane using solid or dashed boundary lines.
Source: Edexcel IGCSE Mathematics (9-1) Specification 4MA1
Solving a linear inequality follows the same balance method as solving equations. Add, subtract, multiply or divide both sides to isolate x. The one crucial difference is the golden rule:
Multiply or divide by a negative → FLIP the inequality sign
For example, −3x > 12 becomes x < −4 (dividing by −3 flips > to <).
After solving, you can represent the solution on a number line:
Draw a line or arrow from the circle in the direction of the solution set. For a double inequality such as −2 < x ≤ 5, mark open at −2, filled at 5, and shade between.
Quadratic inequalities are a Higher tier topic. The most reliable approach is the critical values method:
Write the final answer using set notation or inequality notation. For "outside the roots" solutions, you need an OR statement: x ≤ a or x ≥ b. For "between the roots", use a combined inequality: a ≤ x ≤ b.
Graphical inequality questions ask you to shade a region on a coordinate grid that satisfies one or more inequalities. Two key rules for the boundary lines:
Quick reference table:
To decide which side of a boundary line to shade, pick a test point (often the origin (0, 0) if it is not on the line). Substitute into the inequality — if true, shade that side; if false, shade the opposite side. When multiple inequalities are combined, the solution is the region where all shading overlaps.
Solve 5x − 3 < 2x + 12.
Step 1: Subtract 2x from both sides: 3x − 3 < 12
Step 2: Add 3 to both sides: 3x < 15
Step 3: Divide by 3: x < 5
Answer: x < 5 (open circle at 5, arrow pointing left on number line)
Solve x² − 3x − 10 ≥ 0.
Step 1 — Solve as equation: x² − 3x − 10 = 0 ⇒ (x − 5)(x + 2) = 0 ⇒ x = 5 or x = −2
Step 2 — Sketch: Positive x² gives a U-shaped curve crossing the x-axis at −2 and 5.
Step 3 — Identify region: For ≥ 0 we need the curve above or on the x-axis — that is outside the roots.
Answer: x ≤ −2 or x ≥ 5
Shade the region satisfying y ≥ 0, x ≤ 2 and y ≤ x simultaneously.
Step 1: y ≥ 0 means above (or on) the x-axis. Draw a solid line along y = 0.
Step 2: x ≤ 2 means to the left of (or on) the vertical line x = 2. Draw a solid line at x = 2.
Step 3: y ≤ x means below (or on) the line y = x. Draw a solid line y = x through the origin at 45°.
Step 4: The required region is the triangle where all three conditions overlap: above the x-axis, left of x = 2, and below y = x.
Answer: The triangular region with vertices at (0, 0), (2, 0) and (2, 2). All boundary lines are solid.
Invalid combined inequality: Writing −2 > x > 5 is mathematically impossible (−2 is not greater than 5). The correct notation for "outside the roots" is x < −2 or x > 5 using two separate statements.
Strict vs inclusive line types: Using a solid line when the inequality is strict (< or >) or a dashed line when it is inclusive (≤ or ≥) loses marks, even if the shading is correct.
Integer solutions: When a question asks to "list the integer values" that satisfy an inequality, you must write them out explicitly. For −3 < x ≤ 2, the integers are −2, −1, 0, 1, 2 (not −3 because the inequality is strict).
Forgetting to flip the sign: Dividing or multiplying by a negative without reversing the inequality is the most common error and loses all accuracy marks.
Always flip when dividing by a negative: Underline or circle any step where you divide by a negative as a visual reminder to reverse the sign.
Sketch the quadratic curve: For quadratic inequalities, even a rough sketch helps you choose the correct region. Examiners often award a mark for the sketch itself.
Check line types carefully on graphs: Before shading, verify whether each boundary line should be solid or dashed. Mark it clearly — examiners check this first.
Use a test point for graphical regions: Substitute (0, 0) into each inequality. If it satisfies, shade the side containing the origin. This avoids guesswork.
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